- Sound and ActionScript in Adobe Animate

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Adobe animate cc actionscript tutorial free download



 

Tween layers allow you to change various attributes of your instance at different key points over time. For example, a spaceship could be on the left side of the Stage at the beginning keyframe and at the far-right side of the Stage at an ending keyframe, and the resulting tween would make the spaceship fly across the Stage. Senior animators would be responsible for drawing the beginning and ending poses for their charac- ters.

The beginning and ending poses were the keyframes of the animation. Understanding the Project File The 04Start. All the necessary graphic elements have been imported into the library. The Stage is set at a generous pixels by pixels, and the Stage color is black. You might need to choose a different view option to see the entire Stage. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage.

Create a new layer above the footer layer and rename it city. This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween. Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel.

Animate also converts the current layer to a tween layer so you can begin to animate the instance. Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue. The range of frames covered by the tween is the tween span. The tween span is represented by all the colored frames from the first keyframe to the last keyframe.

Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer. Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span. This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path.

Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions.

Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis.

The playhead loops within the marked frames. Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline.

Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes. If you want to shorten the animation, you need to decrease the tween span. Lengthen or shorten a motion tween by dragging its ends on the Timeline.

Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes. Add frames by Shift-dragging the end of a tween span.

The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected. A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly. Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.

With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit.

You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position. Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent.

The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect.

You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition. Click the upper-right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage.

Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance. Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes.

That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter.

Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween. Fortunately, Animate CC provides a few helpful tools for keyframe management. When viewing the tween span, you can choose to view the keyframes of only cer- tain properties. For example, you can choose to view only the Position keyframes to see when your object moves.

Or, you can choose to view only the Filter keyframes to see when a filter changes. Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property among the list. You can also choose All or None to see all the properties or none of the properties.

When inserting a keyframe, you can also insert a keyframe specific to the property you want to change. Right-click a motion tween in the Timeline, choose Insert Keyframes, and then select the desired property. You can also view an advanced panel, called the Motion Editor, to see and edit how the different properties of your object change over the course of the motion tween. These kinds of changes are made with the Free Transform tool or with the Transform panel.

The car will start small, and then become larger as it appears to move forward toward the viewer. The transformation handles appear around the instance on the Stage. The car becomes totally transparent. The current layer becomes a tween layer. A new keyframe is automatically inserted at frame to indicate the change in transparency.

You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Motion presets If your project involves creating identical motion tweens repeatedly, Animate allows you to save and reuse motion tweens as presets.

For example, if you want to build a slideshow where each image fades out in the same manner, you can save that transition as a motion preset. Alternatively, right-click the motion tween and choose Save As Motion Preset. Animate provides a number of motion presets that you can use to quickly build sophisticated animations without much effort. Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.

You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath. Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change.

The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated. Transformation handles appear around the path of the motion. You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter.

You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool. The handle on the anchor point controls the curvature of the path.

Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path. Drag the path of the motion to change its curvature.

Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve. Mastery will come with practice. In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading.

Orient To Path in the Properties panel gives you this option. Animate inserts keyframes for rotation along the motion tween to orient the nose of the rocket ship to the path of the motion. Use the Free Transform tool to rotate its initial position so that it is oriented correctly.

This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween. Select the object that you want to swap on the Stage. In the Properties panel, click the Swap button.

In the dialog box that appears, choose a new symbol 2 Click OK. Animate will swap the target of Animate replaces the rocket ship with the alien. The motion remains the same, the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation. For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms.

These kinds of animations are called nested animations, because they are contained inside the movie clip symbols. Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers. A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position.

Right-click his right arm and choose Create Motion Tween. Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode. Timeline to stop on its Your animation of the alien raising his arms is complete.

Wherever you use the last frame. JavaScript in later lessons. But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently.

It will only play if there are sufficient frames on the main Timeline where the instance is placed. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations. Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Each sound, or phoneme, is produced by a different mouth shape.

Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol.

The file contains your familiar alien character on the Stage. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline. Notice that the Timeline contains five keyframes in the mouth layer. Each keyframe shows the mouth in a different position.

Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on. Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline. Frames are added to both layers up to frame Animate plays the animation.

The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline. Leave the value of the First field at 1. The Frame Picker panel opens. The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. When the animation plays frame 12, the alien head graphic symbol will change to frame 4. When the animation reaches frame 14, the head symbol will switch to displaying frame 2. Easing Easing refers to the way in which a motion tween proceeds.

You can think of easing as acceleration or deceleration. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next. A simple way to apply easing to a motion tween is to use the Properties panel.

A negative value creates a more gradual change from the starting position known as an ease-in. A positive value creates a gradual slowdown known as an ease-out. Splitting a motion tween Easing affects the entire span of a motion tween. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween. However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans.

The end of the first tween is identical to the beginning of the second tween. The motion tweens of all three cars have now been split. This applies an ease-out to the motion tween. Animate plays the Timeline in a loop between frames 60 and so you can examine the ease-out motion of the three cars.

Frame-by-Frame Animation Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe.

Frame-by-frame animations increase your file size rapidly because Animate has to store the contents for each keyframe. Use frame-by-frame animation sparingly. When the movie clip loops, the car will rumble slightly to simulate the idle of the motor.

Inserting a new keyframe The frame-by-frame animations inside the carMiddle and carRight movie clip sym- bols have already been done. Inside the carRight movie clip, three keyframes establish three different positions for the car and its headlights. The keyframes are spaced unevenly to provide the unpredictable up and down motion.

Animate inserts a keyframe in frame 2 of the lights layer and the smallRumble layer. The contents of the previous keyframes are copied into the new keyframes.

Changing the graphics In the new keyframe, change the appearance of the contents to create the animation. You can use the Properties panel to decrease the Y-position value by 1 pixel or press the Down Arrow key to nudge the graphics by 1 pixel.

The car and its headlights move down slightly. Create an account. Sign up. Password recovery. Recover your password. Tuesday, July 6, Get help. GFX Download. COM is our only File hosting service. That you Upgrade to premium download means a lot to us to maintain services.

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Adobe animate cc actionscript tutorial free download -



 

You can add ActionScript in the authoring environment by using the Actions panel, Script window, or an external editor. ActionScript follows its own rules of syntax, reserved keywords, and lets you use variables to store and retrieve information. For more information on ActionScript, see the following Help titles:. Adobe animate cc actionscript tutorial free download ActionScript 3. Learning ActionScript 2.

You do not have to understand every ActionScript element to begin scripting. If you have a clear goal, you can start building scripts with simple actions. For this reason, developers who are familiar with JavaScript can find ActionScript immediately familiar. Animate includes more than one version of ActionScript to meet the needs of different kinds of developers and playback hardware.

ActionScript 3. This version requires more familiarity with object-oriented programming concepts than the other ActionScript versions. FLA files that use ActionScript 3.

Deprecated with Animate only ActionScript 2. Although Flash Player runs compiled ActionScript 2. ActionScript 2. For example, more design-oriented content. Deprecated with Animate ActionScript 1. ActionScript 1. Deprecated with Animate Flash Lite 2. Deprecated with Animate Flash Lite 1. Due to multiple versions of ActionScript 2. You can find description about the graphical user interface for working with ActionScript. These topics apply to all versions of ActionScript.

Other ActionScript documentation from Adobe guides you to learn about the individual versions of ActionScript. You select actions, and the software presents you with a user-interface for entering the parameters required for each one. Many designers and non-programmers use this mode. Deprecated with Animate Behaviors also let you add code to your file without writing it yourself. Behaviors are prewritten scripts for common tasks.

You can add a behavior and then easily configure it in the Behaviors panel. Behaviors are available only for ActionScript 2. Writing нажмите чтобы узнать больше own ActionScript gives you the greatest flexibility and control over your document.

But, it requires you to become familiar with the ActionScript language and conventions. Components are prebuilt movie clips that enable you to implement complex functionality.

A component can be a simple user interface control, such as a check box, or it can be a complicated control, such as a scroll pane. Most components require you to write some ActionScript code of free winrar rar for windows 10 64 bit own to trigger or control a component.

For more information, see Using ActionScript 3. When you write ActionScript code in the authoring environment, you use the Actions panel or Script window. The Actions panel and Script window contain a full-featured code editor that includes code hinting and coloring, code formatting, and syntax highlighting features. It also contains debugging, line numbers, word wrapping, and support for Unicode. Use the Actions panel to write scripts that are part of your Animate document that is, scripts that are embedded in the FLA file.

The Actions panel provides features such as the Actions toolbox, which gives you quick access to the core ActionScript language elements. You get prompts for the elements that require to create scripts. Use the Script window if you want to write external scripts—that is, scripts or classes that are stored in external files.

You can also use a adobe animate cc actionscript tutorial free download editor to create an external AS file. The Script window includes code-assistance features such as code hinting and coloring, syntax checking, and auto-formatting. Getting started with ActionScript 3. Creating a Document class using ActionScript 3. Creating an effective workflow between design and development CS3 Adobe animate cc actionscript tutorial free download как сообщается здесь articles and tutorials provide more detailed information about working with ActionScript:.

ActionScript 3 migration table Adobe. When you execute any doc type, the Output panel displays information or warning related to operations such as document conversions and publish. To display this information, add trace statements to your code or use the List Objects and List Variables adobe animate cc actionscript tutorial free download.

If you use the trace statement in your scripts, you can send specific information to the Output panel when the SWF file runs. It includes notes adobe buy online free the status of the SWF file status or the value of an expression. To find reference documentation for a specific ActionScript language element, do one of the following:. Open the ActionScript 3. Type the language element in the Actions panel, select it, then press F1 Press F1 immediately. Choose only one version for each FLA file you create.

Script navigator. Lists the scripts in your Animate document, and lets you move quickly between them. To view the script in the Script pane, click an item in the Script navigator. The Actions panel lets you access the code-assistance features that simplify and streamline adobe animate cc actionscript tutorial free download in Ссылка. You can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate.

For more information, see A dding Windows 10 home single language bootable usb free download lobal a nd T hird- p arty s cripts section in this page. Add using wizard is a simplified user interface to add 2014 autodesk free 64 free bit version full autocad to your compositions.

Click Add using wizard in Actions panel as shown in the following screenshot. In the above screenshot, Get frame number action is selected and the corresponding code has been updated in action window. Based on the action type you select, you can also choose the corresponding object for which you want to apply the action. You can search for specific objects on stage if the object has an instance name. Also, you can apply the action on the current selection.

Click Next to choose a triggering event. A set of trigger events are listed in the window based on your action type and object type selection in previous steps. Choose an appropriate trigger event followed by its corresponding triggering objects, if any, and click Finish and add button.

You can choose the Current Selection option from the menu when you select an object in the stage and run the actions code wizard. You can also choose the timeline and components actions for the code. Interactivity вот ссылка an essential part of an animation that boosts the visual experience of the audience.

Want to learn how to introduce actions to the video without any codes? Watch the tutorial at the end of this example and follow these steps. The Script window lets you create external script files that you import into your application. If you have more than one external file open, filenames are displayed on tabs across the top of the Script window.

In the Script window, you can use PinScript, find and replace, syntax coloring, format code, code hinting and commenting, and code collapse features. Adobe animate cc actionscript tutorial free download can also use debug options Adobe animate cc actionscript tutorial free download files onlyand word wrap.

The Script window also lets you display line numbers and hidden characters. The Actions panel let you access the code-assistance features that simplify and streamline coding in ActionScript. Actions panel only Helps you set an absolute or relative adobe animate cc actionscript tutorial free download path for an action in the script.

Displays reference information for the ActionScript element that is selected in the Script pane. For example, if you click an import statement and then click Helpthe reference adobe animate cc actionscript tutorial free download for import appears in the Help panel. Select an ActionScript term in the Actions panel toolbox pane on the left side of the Actions panel.

Whether you edit code in the Actions panel or the Script window, you can set and modify a single set of preferences. Automatic Indentation. Specifies the delay in seconds before code hints are displayed. The option is deprecated with Animate. Reload Modified Files. Specifies what happens when a script file is modified, moved, or deleted. Select Always, Never, or Prompt. When you build applications with external scripts, this preference adobe animate cc actionscript tutorial free download you to avoid overwriting a script.

Or avoid publishing the application with older versions of scripts. The warnings let you automatically close по ссылке script and reopen the newer, modified version. Syntax Colors.

   

 

(PDF) Adobe Animate CC Classroom in a Book | Aziz Assefa - .Edit and debug ActionScript



    Use this guide as a reference to understand how to use ActionScript to control sound in Adobe Animate. Use this guide to understand how to edit and debug ActionScript, how to create components for Flex and how to use Flex metadata.


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